Friday, January 6, 2017

How to tell the difference between 1963 Post Cereal and 1963 Jello baseball cards

Issue Identification

For card collectors, identifying a card’s exact issue often becomes a problem when finding vintage cards either at flea markets, card shows or online.  To my knowledge, there is not an app yet whereby you can scan a card via your phone and have the issue identified.


The identification issue can become very confusing when several issues look almost exactly alike.  For example, Exhibit Supply Company cards of baseball, football and boxing greats had the same basic design over a half of a century with no statistics on the back until the 1960s issues.  Therefore, identifying an Exhibit Supply issue requires some knowledge of who was in the issue and sometimes minor differences across the issues in terms of color, printing and other smaller details.


1963 Post Cereal and 1963 Jello

The same problem applies to the 1963 Post Cereal and 1963 Jello baseball sets. Because these cards had the exact same visual design, players and numbers, they are often confused by sellers on eBay and even some experienced collectors who are not familiar with the two card issues.


The main reason for the confusion is that the issuer of the cards in 1963, General Foods, did not intend for the two issues to be seen as separate from each other.  In a clever marketing cross-promotion, both boxes of Jello and boxes of Post Cereal had one-sided baseball cards printed on the back of the box.  These cards could be pasted into a single album that General Foods gave away as a promotion in 1963 in which you could paste cards from either Jello or Post Cereal.  Hence, if a parent was buying either jello or cereal, you could get them to look for specific players.  Hence, it would be easier to fill your album with two product lines issuing the same cards.



Caption: Above is a picture of the 1963 album given away by General Foods.  Note that, on the bottom, it tells the collector to get cards from either Post cereal or Jello packages.   This was the across-brand promotion.
In general, it was easier to complete your collection through cereal boxes because the cards were issued in panels of multiple cards on the back of the boxes (complete 1963 box panels are collected today and sometimes sold on eBay).  Jello boxes were so small that only a single card could be placed on the back of the boxes.  However, because of the need to fit one card onto the back of a Jello box, the 1963 Jello cards were made just a bit smaller than the 1963 Post cards.  Also, a small design difference emerged in how the player’s STATS were line-ruled, likely as a result of having to shrink the design.


Caption: Above is a 1963 Jello box with Sandy Koufax.

These slight differences have caused hobbyists over the years to see these cards as two sets: 1963 Jello and 1963 Post Cereal.  This situation is not what the company likely intended (nor did General Foods managers likely care) when the cards were issued.  While some collectors do not care if a card is a Jello or Post card and will buy either issue interchangeably, the vast majority of today’s vintage collectors of these issues are particular about whether a card is Jello card or Post Cereal card.

Indeed, the value of certain cards or players is very dependent on which issue it comes from, either Jello or Post.  The scarcity of certain cards and thus their current prices is greatly influenced by their availability in 1963.  Players that were on unpopular cereals or jello flavors are scarce today and sell for a premium.  Therefore, if you do not identify a card’s issue correctly when selling on eBay or another venue, buyers may be upset.  For example, Frank Thomas #197 is a relatively common card in the 1963 Jello set.  However, Frank Thomas #197 is one of the hardest cards to find in the 1963 Post Cereal set.  Thus, if you list a 1963 Jello Frank Thomas #197 as a 1963 Post Frank Thomas #197, buyers will think you are either ill-informed or trying to scam them.  Even worse, you could buy a 1963 Jello Frank Thomas #197 card thinking it is the rare Post version.


Telling the Two Issues Apart

How do you tell the two issues apart?  It is easy once you know.  Below I have put a scan of both 1963 cards for Dick McAuliffe #48.  Jello is on the top.  Post is on the bottom.  When the cards are side-by-side, it is easy to see that Jello cards are smaller. However, buying online or at a show, one might not have a comparison card.  The best way to determine the issue is the red line in the middle of the STATS box.  In a 1963 Jello card, the red line stops shortly before and after the player’s STATS.  In the 1963 Post card, the red line will extend well beyond the beginning and end of the player’s STATS toward the border (compare McAuliffe cards below).





If one follows the red-line rule (Post = wide red line), you will never confuse cards from the two issues as this design is consistent across all cards.


Conclusion

In closing, please feel free to comment.  All comments are moderated to cut down on spam and to stay on the topic.


Tuesday, July 14, 2015

What is an error card? (or variation card)

What is an error card? (or variation card)

I recently listed some 1991 Fleer baseball error or variation cards on eBay, which got me thinking about what actually determines if a card is a “true” error card?  Ultimately, the market for sports cards determines if a card is an error or variation card worth collecting.   If enough people are willing to collect a variation card, it obviously exists as a variation (social scientists would call this the social construction of reality, but I won’t delve into academic theories here...). Obviously, there has to be another version of an error card to make both worth collecting for a set builder or somebody that collects error cards.  Indeed, the 1991 Fleer baseball set is riddled with uncorrected error cards (usually labeled “UER” in a Beckett Guide or the Standard Catalog of Baseball Cards).  Uncorrected error cards usually have no extra value because there is no other corrected version to own.  While the errors might be funny or just plain innocuous on UER cards, they affect the value of the card very little in 99.99% of the cases where no corrected version exists.

So what is a true error card?

While this might seem like a silly discussion to people who do not collect sports cards, one just needs to go to eBay and search on the words ‘1990 Pro Set error’ (no apostrophes) to see a number of cards being sold as error cards that probably are not true error or variation cards.  The 1990 Pro Set Football set is so riddled with true error cards, which were later corrected by Pro Set, that thousands of collectors chase after the various versions of the cards. This situation has created an actual market for Pro Set error cards.  While I think this is a great and a fun collecting strategy for an otherwise hugely overprinted set, opportunists now often list 1990 Pro Set cards on eBay with simple printing errors that they try to claim are variation or error cards. To me, a print dot or slightly astray print line is not an error.

Indeed, I prefer the following definition for error cards:

“An error card is a sports card that contains some sort of mistake, such as a misspelling or a photo of someone other than the athlete named on the card.” (footnote 1).

I would further add the word ‘human’ before mistake to make the definition complete.  In other words, some person had to mess up or make an error in the process of taking a card from inception to printing it for consumers for it to be an error.  That error could be in proofreading the card for typos to having the wrong player on the card.

A perfect example is the 1989 Fleer Kevin Romine #98 card pictured below.  The error version on the left has the photo of Randy Kutcher – the wrong player.  Fleer, in later print runs, corrected the error with Kevin Romine’s actual photo in the card of the right.  It’s a pure human-error-caused variation.  Either the photographer messed up writing down whose picture was taken or somebody in the Fleer design studio chose the wrong picture in the first version.  Because Fleer also corrected the error, some collectors believe you need both cards to have the full set.  Again, uncorrected error cards, while interesting, do not create a possible second card to collect.


Caption: The card of the left is the 1989 Fleer Kevin Romine error card (#98a) that has a photo of Randy Kutcher instead of Romine.  After the error was discovered, it was corrected in later print runs with card #98b with a picture of Kevin Romine.  Both cards carry just #98 on the back of the card.

Because of the need for human error in the above definition, printing defects, mis-cut cards and other types of factory production mistakes would likely be ruled out as true error cards.  Such errors come from production presses, which while maybe caused by human errors such as poor printing press maintenance, are not systematic to the design of the card.  Being systematic to the design of the card is an important aspect of the error card because all copies of the same sports card are ultimately printed and centered uniquely when put under enough magnification such as a microscope.

So what is a true variation card?

A variation card (where no error occurred) would have a similar definition:

A sports card can have legitimate variations if the systematic design of the card varies due to human intervention in the process that changes the design, picture or wording.

A classic example of such variations would be Fleer 1991 Team Logo Stickers that were packaged with baseball cards in wax packs.  Each 1991 MLB team has two sticker variations.  While this difference was never acknowledged by Fleer, it has been speculated that Fleer used two different companies to print sticker inserts for 1991 and that each was sent slightly different designs by Fleer or allowed to adapt their own designs (footnote 2).  This explanation makes sense as it has been established that Fleer used two printing firms to make the actual baseball player cards in 1991 in order to maximize the amount of cards that would be printed (footnote 3) and thus flood the market during the junk era mania.


Caption: Above are Atlanta Braves 1991 Fleer Logo Stickers that are visibly different in design and thus are variations.  They have been given the designations NNO1a and NNO1b by the Trading Card Database.

Again, human intervention or error is central to creating variation cards.  Even if the card has no errors, the human decision or confusion that leads to two designs creates the legitimate variation.

As should be pointed out, arbiters play a key role in determining errors and variations for collectors.  For example, Beckett Price Guide recognition of an error or variation card gives it legitimacy for many collectors.  It suddenly becomes part of the set as listed in Beckett.  Some web sites also play influential roles.  The Trading Card Database tries to log all the error and variation cards in a set as reported by its crowd-sourcing users.  However, in either case, a collector must convince the editors or web site masters that a card is a legitimate error or variation card.



Caption: Above are two variations of Nolan Ryan's card #302 in the 1991 Fleer set.  The variation is subtle (e.g., where the lines are ruled through the years of stats on the back side of the card).  I would consider this card to be a legitimate variation because human intervention created the line ruling differences.  Note: Beckett does not recognize this variation in their set list for 1991 Fleer baseball.  It has been recognized the the Trading Card Database.

Returning to the original paragraph of this post, I would like to point out that the market of collectors usually determines if a variation/error card exists.  If enough collectors are willing to chase and acquire a card that is a different version of the same card, that card will be considered a variation by those collectors.  The purpose of this post was to try to encourage some collectors to think about what makes a variation card worth collecting versus a printing defect or some other non-human-based variation.


End Note

Like all other posts, please feel free to make comments.  I review all comments before they are posted in order to reduce spam and keep things on topic.

Footnotes:

1. Definition from: http://sportscards.about.com/od/sportscardglossary/g/error_card.htm

2. http://fleersticker.blogspot.com/2009/07/1991-fleer-baseball-stickers.html

3. http://keymancollectibles.com/baseballcards/fleer/1991fleerbaseballcards.htm



Monday, February 9, 2015

What happened to GAI Grading? And how a bad grading idea sunk their successor Global Authentic.

Introduction

In a past post, I wrote about how GAI grading (Global Authentication Incorporated) went bankrupt in 2008-2009 as the sports card grading market went from four mainstream competitors to three (e.g., PSA, SGC & Beckett).  That description was not fully adequate as the bankruptcy process in the United States is very complex.  While GAI did file for bankruptcy in December of 2008 (footnote 1), its bankruptcy petition was later dismissed by the courts when the company failed to notify all creditors about an upcoming creditors meeting and also failed to file a number of required legal documents. (footnote 2).

How GAI actually disappeared was through a "split up" after their bankruptcy petition was denied.  Mike Baker, who was head of the card grading division at GAI and a former grader at PSA, purchased the rights to grade cards under a slightly altered brand name, Global Authority, along with the pressing machines, supplies and other items needed to physically grade both cards and unopened packs of cards.  Global Authority was relocated from Southern California to Bettendorf, Iowa (footnote 3).  One can assume that rent was less expensive in that location.  The rest of the company’s assets, what little were left, remained in California in the form of Global Authentics, which was mainly an autograph grading company.

It is not clear how much creditors received for their outstanding debts, which totaled between $1 and $10 million (footnote 1).  Mike Baker, the new part-owner of Global Authority, was listed on the bankruptcy petition as the second of the unsecured creditors, so I suspect that his purchase of the card grading assets satisfied his claim and created cash for some other creditors.

Why did the original GAI fail as a business?

Without inside knowledge, it is hard to specify the exact reasons the original GAI failed as a company in California (more on its Iowa step-child later).  GAI was started in 2001 or 2002 by Steve Rocchi, who was its President and Chief Executive Officer.  He had been either pushed out or voluntarily left Professional Sports Authenticator (PSA) in 2001 after having founded PSA and had served as its President for over a decade.   However, PSA was part of a larger firm, Collectors Universe, so he was not head of the entire company.  Rocchi was the first employee of PCGS, the predecessor of Collectors Universe (parent of PSA) and served as its Operations Manager from 1988 to 1991 (footnote 4).  There was a clear brewha between Collector’s Universe and Rochi (for example, he is listed as a key employee on the prospectus filed for Collectors Universe to go public in 1999, but is missing from the 2000 Collectors Universe annual report), and he left to form GAI as a competitor.

From my recollection of the industry, GAI received good market acceptance upon starting operations.  Their grading standards were very similar to PSA’s standards, using a similar ten point scale for card grading.  All graded cards were also serial numbered and slabbed in tamper-resistant cases.  A card buyer could also check the certification number of any card sold on eBay.  Where GAI made their biggest splash was in introducing pack grading.  As the first unopened card pack grader, they were able to capture the market initially for grading packs.  In some senses, that made GAI an innovator in the market.

GAI falling into filing a bankruptcy petition, likely had to do with three events.  Again, I have no inside information of the company.

1. As the smallest of the four major grading companies, they were at a distinct disadvantage.  As I have discussed in other posts, the card grading market provides significant advantages to the firms that have the highest market share or have high market share within a card niche. (see: http://junkwaxandobservations.blogspot.com/2012/09/why-are-there-so-few-legitimate-card.html).  Other than in graded unopened packs, GAI was the smallest player in the industry.  This meant that GAI had less set builders trying to compile sets of GAI-graded cards and your cards were more marketable on eBay with the PSA or Beckett brand name.  The one market that they dominated for a while, pack grading, did not have set builders (e.g., you cannot build a set of graded packs).  Thus, no “pack registry” competition could exist among collectors to lock them into GAI pack grading.  Thus, any lock-in advantage from being the first-mover in pack grading did not exist.

Indeed, I think the only reason that GAI Grading even got off the ground is because many of their personnel were former PSA people.  That gave the company instant credibility, along with early cards being graded by GAI seeming to have high standards.  With low standards, they would have just become another one of the low-end grading companies whose graded cards are always more suspect.

Caption: This photo shows two labels or "flips" from graded cards.  The top label is the old GAI grading company that was based in California.  The bottom flip represents the subsequent Global Authority company based in Iowa.  While both companies are out of business, collectors have more faith in grades assigned by the older company (e.g., top label)

Also, in the early years of the 2000s, the card grading business was booming as many vintage cards still had not been graded and some junk era cards were still worth grading at that time.  This boom in grading may have masked the underlying weakness of GAI’s market position until the later part of the decade.

2.  In 2006, PSA introduced pack grading.  This service introduction must have cut dramatically into GAI’s unopened pack grading business where they had been the only show.  Without a registry to keep customers locked into grading their unopened packs through GAI, it made sense for many customers to switch to the biggest and most well known grading firm.  My guess is that PSA cut heavily into GAI’s volume with this service offering.  It also probably capped the price that GAI could offer for pack grading.

3. The 2008 financial and real estate market collapse shrank the demand for grading.  For example, PSA’s number of cards graded annually declined about 12 percent in the year between June 2008 and June 2009 (source: Collectors Universe 2009 Annual Report).  Because sports card grading and collecting are not necessities but rather luxuries in the economy, they decline when economic times get tough and people have less money.  The grading firms that were smaller than PSA likely suffered even worse percentage declines in sales or cards graded during the crisis.

The combination of these three events likely clobbered GAI grading.  They must have been walking a thin line of staying in business before the financial crisis since they filed for bankruptcy in December 2008, and the bellwether of the crisis, Lehman Brothers Bankruptcy, occurred only several months earlier in September 2008.  This hypothesis is supported by the fact that almost a year earlier GAI was evicted from their office space in Southern California and was also cited for operating without a business license (footnote 5).   

My guess is that money was always tight at GAI.  The large decline of revenue caused by the financial crisis was likely the last straw as it would have been likely that they could not have covered their fixed costs of rent and utilities.  The fact that GAI employees were some of the creditors listed in the Chapter 11 filing indicates that they could not make payroll at the end.

The Disaster in Iowa

After moving to Iowa and re-starting as Global Authority, the company never really got off the ground and then basically committed suicide with a major strategic blunder.  The company’s CEO was Demian Werner and GAI’s Mike Baker was director of grading and authentication.  Werner was likely the source of capital to the firm as Baker had to purchase the card grading assets from GAI (this is pure speculation by me, however).  From the little information that I can find publicly about Werner, he is based in Bettendorf, Iowa, was active is selling sports collectibles and now runs a small security firm based in Bettendorf, Iowa (footnote 6).

Global Authority originally started by attending shows and grading cards under the Global Authority brand name.  They even started a Facebook page that still exists as of this writing on February 9, 2015 (https://www.facebook.com/globalauth).  In May of 2010, Global Authority announced the idea that would become their undoing:  Free Grading (footnote 7).

Why was free grading a terrible blunder?  Here’s how it worked.  A customer could submit cards to Global Authority.  They would be graded for free.  The customer would then choose the cards to encase and pay the grading/encapsulation fee only for those cards.  This seemed like an offer to good to be true.  As one blogger wrote:

FREE CARD GRADING.  Did that get your attention?  In a time when the economy is soft and people’s discretionary (collecting) income is less than it used to be, GAI is the first only only card grading service to offer this value.  Collectors can choose to have there cards returned to them graded or pay to have them encased.  From the very beginning, card entry, tracking and easy of use of GAI’s service is some of the smoothest and best that I have used.  You can watch and control your submissions through the whole process.  The advantage of having you enter your cards into GAI’s live system is a quicker turn around time.  Instead of having to wait for them to receive your cards and have them enter them, you are already one step ahead with having entered your cards yourself.  Once your cards are graded, you can choose to have any or all of them encapsulated, returned or placed on consignment with GAI.  With regular e-mail updates of when they receive your cards, grading is finished, encapsulation is finished and when they send out your cards, you are never left out of the loop and wondering what or when the next step is.  The card holders themselves are stack-able and the thicker memorabilia card only required a slightly thicker holder.  What I really like about GAI’s holders is the card information and grade on the top spine.  This saves time and makes for easy identification of your graded cards when stored vertically.  The value and ease of use of GAI’s on-line submission make their service one that collectors and dealers both will enjoy.  I strongly recommend GAI grading service for collectors who like to have more control in the grading process and to see if their card is worth encapsulation after the free grading. (pasted from http://www.going9baseball.com/2011/07/07/bike-spoles-and-show-boxes-global-authority-inc-grading-service-review/ on February 9, 2015)

It was too good to be true.  Think of the economics of this grading strategy.  How many modern sports cards exist in the world that are only worth something more than pocket change if graded a GEM-MINT 10?  Tens of millions is the answer.  Think of the 1990 Fleer Michael Jordan (and like cards) that one cannot sell on eBay for fifty cents ungraded but will sell for $25.00 if graded GEM MINT 10.  Hence, this grading strategy attracted a tidal wave of junk era submissions to Global Authority where the vast majority of cards would not turn into revenue but still had to be examined.  It’s very likely that customers might submit 100 cards with only the 3 that graded GEM MINT 10 being converted to actual revenue.  Global Authority would still have to look at the other 97 cards and also ship them back to their original owners.

Given this situation, Global Authority literally drowned in submissions.  As a small operation, it was largely swamped by a tsunami of cards that would likely not lead to revenue.  This title wave of cards also creates costs.  You have to have a system of keeping orders separate, and legitimate graders pay for insurance to cover the cards that are in their possession for grading.  The costs of managing this tsunami of cards were extremely high for such a small amount of revenue.

The results can be seen by running a Google search on the words “Global Authority” and “Better Business Bureau” (use quotes around the words).  Global Authority soon fell months behind on processing orders and eventually the whole system collapsed with no cards being graded.  Some orders were lost.

You will see Global Authority roasted on chat boards all over the sports card collecting world for ripping off customers.  Customers sued them, contacted the Iowa Attorney General and complaints exist even to this day.  As of 2014, the company was no longer grading cards and was trying to return submissions to their owners.  All presence of their web site has been pulled off the internet, so one can safely assume they are out of business.

What does the story of free grading tell us?  First, customers are not always right in every aspect.  Customers would love companies to give their products or services away for free.  Customers are always right when it comes to promised service and quality within a desired price range, but that is quite different.  Second, a business has to think through the economics of pricing very carefully.  It’s clear that neither Baker nor Werner put enough thinking into the free grading concept before launching it.  Maybe Global Authority was desperate for volume at the time of the pricing idea, but volume can sometimes drown a business, especially when it is unprofitable volume.

End Note

Saturday, November 15, 2014

Why most ‘Buy It Now’ sports cards on eBay are overpriced

Introduction

As a vintage set builder who largely uses eBay to buy cards, I often get very frustrated with not being able to acquire certain cards at market prices.  I have a number of “Followed Searches” on eBay (e.g., what used to be “Saved Searches” but apparently the word “followed” test markets better) through which I get daily updates of new listings on eBay of various types of cards.  For example, I have an eBay search on the words “1950 Bowman” with “SGC”, because I have a 1950 Bowman baseball card set in which all the cards are SGC graded.  I have probably purchased one hundred cards because of this search.

One of the aspects of eBay searching that bothers me is that week-after-week or month-after-month, I will see the same listings that come up repeatedly trying to sell a certain card for well over 200 percent of its market price.  These listings are almost always fixed price (e.g. Buy It Now) listings, but they can be auction listings where the starting action price is above the market value of the card.  Some of these listings can be attributed to the seller not knowing the true market price of the card, but others I have seen literally for years with the card in question not being sold over probably fifty different eBay listing periods.  To collectors, these listings are just an annoyance because they create background noise and waste our time when we are looking at the results of our saved searches or are paging down on eBay after a search.

Since the conversion rate (e.g., actual completion rate where somebody buys the card) on overpriced auctions is very, very low, why do some sellers continue to list cards that are very overpriced?  For cards relisted many times, it is not seller ignorance of the market price, because an economically rational seller would adjust his or her price downward after initially overpricing the card when the listing does not convert into a sale.  To understand some of the dynamics of overpricing, let’s run an experiment.

The Experiment

I went to eBay and looked at all the listings selling a 1989 Upper Deck Ken Griffey Jr. #1 in PSA 9 grade.  This card was chosen because it is an iconic modern rookie card of one of the best players of recent decades who is a sure-fire Baseball Hall of Fame player.  The card also exists in sufficient quantity at PSA 9 grade so that determining an average market price can be based on many observations (e.g., converted listings). As such, any average price figure will more likely represent the true value of the card.

While some people might argue that the PSA 10 version of the card should be the standard examined, PSA 10s are less numerous.  Also, the sort of mystical way that cards are given PSA 10 grades versus PSA 9 grades likely makes their market less efficient.  A Griffey PSA 9 is a good benchmark because such cards are “Mint”, generally look the same and cannot have qualified grades by PSA standards.  Therefore, a 1989 Upper Deck Ken Griffey Jr. #1 in PSA 9 grade is a standardized card for the most part.

I examined all listings for this card that closed on eBay between 9-27-2014 and 10-31-2014, finding these listings using a number of different search terms related to the card so as to minimize the chances of missing any listing.  While the time window is sort of arbitrary, it covers over a month of concluded listings.  I also did not use listings where multiple copies of the card were being sold or the card was bundled with some other cards.  Only PSA 9 listings were counted.  Shipping was included in any prices reported so as to eliminate the effect of various shipping cost strategies. (footnote 1)

Here’s a description of the raw data:

Number of completed and successful auctions: 40
Number of completed and successful 'Buy It Now' listings: 9
Number of unsuccessful auctions (e.g., opening price was too high) or unsuccessful 'Buy It Now' Listings: 21


The chart below shows the results.


Of the 40 successful auctions, the average price was $42.56.  Prices ranged as low as $36.10 to as high as $51.98 in successful auctions.  However, the market for this card seems to be relatively informed as there is a normal distribution with a vast majority of the auctions clustering between $40 and $46.  Therefore, most final bids squeeze into this $6.00 price window.

The price of convenience. We can actually calculate the price of convenience from the data.  As shown in the chart, the average successful 'Buy It Now' price was $48.38.  Therefore:

$48.38  - $42.56  = $5.82

Thus, the average buyer, who did not want to compete in an auction and thus wait to buy or possibly be outbid, paid $5.82 for the convenience of getting the card purchased right away.  Nine buyers went this route versus 40 who got the card through auctions and generally paid less. (footnote 2)

Returning to the opening thesis of this post, the average price of unsuccessful 'Buy It Now' listings (or auctions where nobody bid on the opening price) was $61.58, which is approximately 145% of the average final successful auction price.  This was also not a trivial amount of the overall listings at 21 unconverted listings.  One seller was even listing the card at $99.99 with free shipping, which is 235% of what the card is worth at auction.

Therefore, we have established with this analysis that some sellers list cards at way above their price in a range that will not lead to the cards being purchased very frequently.  The fact that only 9 of the 30 Buy It Now listings were actually successful indicates that possibly a majority of Buy It Now listings are significantly overpriced, even when one factors in the convenience of not having to participate in an auction.

The Why of Overpricing

So why do sellers list a card in a price range where it is very, very unlikely to sell (for example, the 1989 Upper Deck Ken Griffey Jr. #1 in PSA 9 grade at $99.99)?  Here are the reasons that come to mind:

1. They are hoping for an uniformed buyer.  This idea has to be the basis for most of this pricing.  While most buyers of sports cards on eBay tend to know pricing, especially for graded cards, occasionally somebody’s parent or significant other goes online and wants to find a gift.  You would have to be a ‘newby’ to buying sports cards to fall for the $99.99 price on a 1989 Upper Deck Ken Griffey Jr. at PSA 9, but this might happen on rare occasions.

2. There is no seller penalty on eBay for unconverted listings.  Because eBay gives away so many free listings to sellers, the marginal cost of listing a card at too high a price is $0.00.  Therefore, it does not cost the seller anything to go fishing for somebody uninformed.  eBay will now even automatically relist unconverted listings for you, so it does not even take time to relist a very overpriced item.

3. There are no negative reputation effects for overpricing.  Because eBay buyers only rate converted auctions, sellers who frequently list 'Buy It Now' items at too high of a price do not receive any reputation loss.  Only if the shipping is priced too high, could it affect their feedback.  As a result, many of the overpriced listings also come with free shipping.

4. Most eBay sellers are not business people.  Business people rightfully consider inventory holding costs as part of their business.  There is an “opportunity cost” to not selling inventory, which is that you do not get the cash for the item that can then be used to buy more inventory to sell.  Since the average seller on eBay is a collector or a small business person, they often focus excessively on getting the best profit margin for card without considering the cost of money tied up in inventory.

5. In some cases, a seller may overprice a card when they are unsure of the market for the card.  I have done this myself.  This type of seller is less of a nuisance because they ultimately drop their price upon relisting as they learn the market.  I suggest that such possible temporary overpricing may even be a good strategy in markets for cards that are thinly traded (I will have another post down the road on thinly traded card markets).

What to do

Unfortunately, I do not think buyers can do much about the nuisance of dramatically overpriced cards on eBay.  Why I call the situation a nuisance is that these listings waste your time as you are looking for cards and have to scroll paste them.

In a perfect world, eBay would provide the solution by changing their pricing structure.  For example, cutting the final value fees by 25% on auctions that start under $1 with free shipping would be a possible solution to this problem.  This could be combined with less free listings.  A lot of sellers listing cards would embrace this option because they are already doing it anyway (e.g., having low starting prices).  Others would follow and volume upticks might offset lower final value fees for eBay.  The relative scarcity of free listings would stop the fishing expeditions with the high priced 'Buy It Now' auctions.

However, I cannot see eBay accepting this idea because the number of listings is a key metric they report to Wall Street.  I wish Wall Street would pay more attention to converted listings.

To do yourself a favor when you search for a widely available card on eBay, click on the button to display Auctions only.  Ultimately, you will pay less, on average, using an auction to acquire a card.  Also, your eyes will thank you with less listings to scroll through since you will not have to look at the Buy It Now listings.  If you do want to pay for the convenience of buying it now, I suggest a quick look at the recent sold listings, which can be found by clicking on a box in the left hand column as your go down the search results page.  That way, you can get an idea of how much you are paying for convenience and if a Buy It Now price is too high.

My advice for sellers who want to sell cards through Buy It Now auctions is to also examine the recent finished auction prices.  As shown on the data on Ken Griffey Jr.’s Upper Deck Rookie card, you would want your Buy It Now price to be at the upper end of the normal distribution of auction prices.  There are some auction buyers willing to pay at the end of the right tail and you can capture those higher than average prices without having to list your card a dozen different times.  The key is to again scan the recent completed auction results and set your price around the level of the highest converted auctions.  Also, you should realize that eBay charges generally higher final value fess on Buy It Now listings.

End Note

Like all other posts, please feel free to make comments.  I review all comments before they are posted in order to reduce spam and keep things on topic.  Also, it may take me a few days to review comments.

Footnotes:

1. I did exclude one successful auction that was an outlier.  In this auction the seller claimed that the card was under-graded and should have been a PSA 10 instead of a PSA 9.  They also included many high resolution scans to back their claim.  This approach seemed to convince some buyers, because the auction closed much higher than other auctions.

2. Two auctions actually went higher than the average Buy It Now price.  Such situations are quite possible when bidders become emotionally attached to “winning” an auction.  Such emotional attachment only costs a couple of dollars on a 1989 Upper Deck Ken Griffey Jr. #1 in PSA 9 grade.  However, if one was buying a house at a Sheriff’s auction, such emotional attachment could be more costly.



Tuesday, June 10, 2014

Conflicts of Interest in the Sports Card Ecosystem Post 1 - Card Companies and Collectors

A conflict of interest is a situation occurring when an individual or organization is involved in multiple economic interests with one of these interests possibly motivating them to act with impropriety in another interest. (footnote 1).  Conflicts of interest are why the President of the United States must put almost all of his or her wealth in a blind trust (e.g., The President does not know what investments he owns), so that economic decisions are not made to benefit their own wealth.  Without the blind trust, a President might be motivated to have defense contracts steered towards companies that they own.

Conflicts of interest occur in many industries or economic ecosystems because companies produce multiple products, but sometimes they can occur because of the fundamental economics of an industry create conflicts between buyers and sellers.

The conflict between card manufacturers and collectors.

As I have talked about in prior posts, it wasn’t really until the 1980s that Sports Card Collecting became a true collectors’ market, sometimes referred to by insiders as “The Hobby”.  Before the 1980s, the vast majority of sports cards were produced for the consumption of children who read their cards, played with them, tacked them on boards and eventually destroyed them.  Because nobody worried about the value of their cards, there was no conflict between card manufacturers and buyers.  Manufacturers tried to put out a product, usually with gum, tobacco or some confectionary product, and they would produce as many cards as customers would buy.  Long production runs were obviously good for the manufacturer because it meant that more gum, caramel, tobacco or eventually cards were being sold.  The business was obviously lucrative enough in the 1950s through 1970s for Topps, Bowman and Fleer to battle both legally and through signing players to contracts in an attempt to capture as much of the market as possible.  However, the customer was not poorly served, especially when these companies had competing sets at various times throughout the time period.  Competition just meant more and better cards for kids, as evidenced by the advances in both the physical size and quality of baseball cards in the 1950s.

As a side note, the only potential losers in the pre-collectible era were the players themselves, and they did not even know it.  As has been documented in a number of places, most players were dramatically underpaid for signing off on their photos for baseball cards.  While a few such as Ted Williams were able to profit more handsomely by selling their likeness to the highest bidders (e.g., the 1959 Fleer Ted Williams set), the average player in the 1960s was getting $125 From Topps for his annual license plus $75 every other year as a signing bonus until Marvin Miller became the head of the player’s union and realized how much Topps was profiting off the players (footnote 2).  Miller quickly fixed this problem.

However, once cards became part of “The Hobby” and had value as collectibles, a clear conflict emerged between card manufacturers and buyers who were now collectors and not kids who destroyed their cards.  The conflict comes from the value of any collectible being determined by the supply and demand for that collectible.  It’s basic economics, but the greater the relative demand for a particular card versus its supply will increase the amount collectors pay for the card.  It’s why we pay more money for Derek Jeter baseball cards than Bobby Meacham baseball cards.  Jeter will be in the Hall of Fame, and we want his cards, while Meacham had six undistinguished years with the Yankees.  We do not want his cards very much.

Where conflict emerged between card companies and collectors was in relative supply.  Long production runs where a card company sells as many cards as possible were still economically good for the manufacturer but not so good for the customer whose cards went down in value as production runs got longer.  Your 1989 Upper Deck Ken Griffey #1 Rookie Card was worth less as Upper Deck sold more of them.  This created the fundamental conflict between card companies and buyers.  The more cards that were printed reduced the average value of the card as a collectible if other factors were held constant such as the quality of the player on the card.  None of this mattered, of course, when cards were not collectibles, were destroyed by their owners and the value of your cards did not matter.

As I have talked about in previous posts, it was both faulty information and overly-euphoric assumptions about future supply and demand by collectors that created the Junk Wax or Junk Era from the mid-1980s to the mid-1990s (see this prior post: http://junkwaxandobservations.blogspot.com/2012/10/what-is-junk-wax-or-what-are-junk-era.html ) where there is so much supply of cards from that era still available today that the cards are almost worthless.  A major part of the information aspect of the building oversupply was that none of the companies during the junk wax era such as Upper Deck, Topps, Fleer, Donruss and Score ever published how many cards they were producing (footnote 3).  One has to believe that withholding production run numbers was purposeful.  At the start of the junk era, card companies usually had one mainstream brand of card at a single price point, as opposed to multiple brands and prices like in 2014, and they were going to sell as many of those cards as they could sell.  Collectors bought them by the case believing that they would sky-rocket in value just as vintage cards like 1950s Mickey Mantle cards had rocketed in value.  If they had known that Upper Deck printed over 4 Billion baseball cards in 1991 (footnote 3), they might have tempered their euphoric buying after thinking about how all these cards were being preserved by their owners.  Thus, publishing print run numbers only could have helped pop the sports card bubble earlier.

While the card companies had no legal obligation to publish print runs, it clearly shows the conflict of interest that existed between card companies and collectors.  Card companies made more money by selling more cards.  However, the more cards that exist hurts the value of their customers’ collections.

This conflict of interest was taken to the extreme by managers at Upper Deck in unethical fashion.  In his 1995 book Card Sharks, Pete Williams builds a very convincing case from interviews with former company executives and industry insiders that Upper Deck executives would have the plant managers reprint certain cards, even supposedly out-of-print cards, that were selling for large amounts on the secondary market.  The executives would then sell these extra cards for personal profit through dealers and other intermediaries.  Since these cards were the same as the originals and off the same presses, they went into the hobby and some probably into your collections.  They can never be known as counterfeits. (footnote 4)

What this scheme did was put big money into the pockets of Upper Deck insiders at the expense of their customers.  Their customers lost because the increased supply of high-value cards reduced the value of customers’ collections.  Such behavior is, of course, unethical because it is cheating your customers.

Today – The uneasy relationship between companies and customers.

Because cards are generally preserved by the collectors that purchase them today, it is hard to create scarcity.  Any form of scarcity is artificially created by the card companies by having certain high-end brands with limited production runs and various types of inserts that are often numbered.  I like the idea of numbered inserts (e.g., 004/125 on the back of the card) because it acts as sort of a warranty from the manufacturer of a card’s scarcity.  Any card manufacturer who printed many duplicate numbers on the backs of cards to increase supply would likely get caught due to the ability of eBay and the internet for card traders to share information.


Yet, because all scarcity is artificially created, the card companies are put in a tough position to try to deliver what collectors perceive as value (e.g., cards scarce enough to be worth their money) but still produce enough product to make a profit.  Because a card company’s input costs are high in terms of licensing fees (please see my earlier post: http://junkwaxandobservations.blogspot.com/2012/08/how-sports-card-royalties-work.html ), they are increasingly squeezed on their margins, which is why we have seen so many of them disappear in the past two decades.  Profit comes from either high volume with OK margins or very high margins with lesser volume.  The proliferation of brands at the major companies and the sky-rocketing costs of packs of higher-end brands indicates that the profits seem to come from the high-end of the market, which is consistent with a smaller, collectibles-based set of customers.  While Topps and Panini (with Score) have their high-volume, lower cost mainstream products, I suspect that the profit is more in the top-end of the market.

Whenever I read product reviews of new card sets that comes out each year on Cardboard Connection or other sites, the reviewers tend to focus quite a bit on the "value" they see in a new release.  Value obviously means bang-for-the-buck in terms of collectible value versus the price one pays for a pack or box of cards.  Sometimes, the reviewers make it seem like the card companies can produce value upon command, and the reviewers are disappointed when that value does not jump out of each pack.  The problem with this perspective is that creating value actually takes money.  Smaller print runs, great autographs and smaller-numbered inserts all increase production costs tremendously.  Therefore, creating value while making a profit is difficult.  This makes being a card company an difficult task because they must create enough value for collectors but the cost of generating that value must be less than its value to The Hobby.  This creates an uneasy relationship.

End Note

Like all other posts, please feel free to make comments.  I review all comments before they are posted in order to reduce spam and keep things on topic.  Also, it may take me a few days to review comments.

Footnotes:

1. Conflict of interest definition adapted from: http://en.wikipedia.org/wiki/Conflict_of_interest

2. Williams, P. 1995. Card Sharks: How Upper Deck Turned a Child's Hobby into a High-Stakes, Billion Dollar Business. Macmillan Publishing, New York. p. 24.

3. Williams, 1995, various pages.

4. Williams, 1995. Chapter 14 of the book is dedicated to the Upper Deck reprinting scandal.



Saturday, March 1, 2014

Dead Men Don’t Wear Plaid, But Phil Esposito did Wear Plaid in his early 1970’s Hockey Cards

Occasionally, some sports cards are memorable because of their oddball nature or when something just seems out of place.  Ask any person who was an avid hockey card collector in the early 1970s like me if there was anything strange about Phil Esposito’s cards.  They will say: “the plaid pants”.  It’s funny, but a lot of my friends who collected remember the ridiculous plaid pants that were visible for three years of Esposito’s cards in 1970-71, 1971-72 and 1972-73.

Caption: Above is Phil Esposito's 1970-71 Topps card.  That must have been a sweet leisure suit he was wearing before the photo shoot.

It all started with the 1970 hockey set for which Topps, and their affiliated O-Pee-Chee Canadian partner, decided to get new photos of virtually all players for the 1970 card hockey issue.  The photos were likely done in a studio or conference room because the players’ silhouettes appear in front of the solid backgrounds that in the 1970-71 set also had what seem to be added ‘spotlights’ around the player’s body.   The studio nature of these shots can also be testified to by the fact that most players, other than goalies, are not wearing shoulder pads under their jerseys with a few exceptions.  Most goalies did seem to bring all their equipment with Ken Dryden notably wearing his mask unlike the other goalies in these cards (maybe his shot wasn’t a studio shot).

Caption: Above is Phil Esposito's 1972-73 Topps card.  This was the last year that his plaid pants were visible.

Apparently, when some of Boston Bruins showed up, it must have been a totally half-baked affair (or maybe the players were half-baked).  Either somebody forgot black hockey pants for part of the shoot or Esposito refused to wear them.  It was more likely the former case, because Ken Hodge was shot in his street pants also with that photo only appearing in the 1971-72 set with different, closer-up shots of Hodge used in the other years where his pants did not show.  Maybe Hodge refused to wear them too.  Who knows?

However, this biggest piece of evidence of systematic disarray at the photo shoot theory is that at least five different Bruins appear in the 1970-71 set in wearing Fred Stanfield’s hockey gloves.  The Bruins team put their player’s numbers on their gloves, and Fred Stanfield’s #17 gloves are worn in the photos of Stanfield, Ken Hodge, Phil Esposito, Wayne Cashman, Garnet Bailey and Ed Westfall.  All other Bruins players, like Bobby Orr, are photographed wearing their own gloves if the numbers are visible on the cards.

Caption: Above is Ken Hodge's 1971-72 Topps card.  Ken also joined the no-hockey-pants brigade for one year.  Note that he is also wearing Fred Stanfield's #17 gloves like Phil Esposito.

The fact that Esposito was a great player and future Hall of Famer made the plaid pants all the more noticeable.  When you were a kid in the 1970s, Espo’s card was one of the ones you read, looked over and maybe taped on your wall.  Those plaid pants were just weird.

By the way, if you do not remember, Dead Men Don’t Wear Plaid was a swing-and-a-miss old detective movie spoof comedy that was a collaboration between Carl Reiner and Steve Martin in 1982.

 End Note

Like all other posts, please feel free to make comments.  I review all comments before they are posted in order to reduce spam and keep things on topic.  Also, it may take me a few days to review comments.

Wednesday, January 22, 2014

1970s Topps Football Cards – Sweaty Guys and Airbrushed Pictures

Topps baseball sets in the early 1970s showed many design innovations like (1) the beautiful black bordered 1971 set, (2) the groovy, hip 1972 card designs, and (3) the 1975 bold color and mini-test-market designs.  These sets were eye-pleasing with mostly good, clean staged photos of players with occasional in-action shots.  As a result, many 1970s Topps baseball sets are still sought after by set builders today.  Thus, despite Topps being a monopoly in baseball cards, product designs were generally fresh in the early 1970s.

In football, Topps went in the opposite direction.  The football card sets basically were pretty awful with the exception of the 1972 design, which built on the bold block lettering and bright colors similar to many late 1960s and early 1970s consumer products.  However, in my opinion, Topps football cards of this era were really just below par because the pictures were not very good.  There was a reason that the pictures on football cards were bad throughout most of the 1970s.  As a cost savings measure, Topps only licensed from the National Football League Players’ Association (NFLPA) and dropped licensing from the NFL from 1970 through 1981 (footnote 1).  As a result, football cards could not show any team logos or other NFL copyrighted images (see my earlier posting here on how licensing works: http://junkwaxandobservations.blogspot.com/2012/08/how-sports-card-royalties-work.html ).  Football cards would have to be produced without using any NFL licensed material.

Why would the Topps Company go without an NFL license?  Obviously, it saved them money, but the main reason Topps could undertake such a money-saving move was their monopoly position in sports cards in the USA in the 1970s.  While Topps had only the MLB players locked up by contracts and thus entry was possible in other sports, very few other companies seemed to want to enter the sports card business, possibly because they could not enter the baseball market, which was the major market by size at the time.  There are likely economies of scale to producing cards for a number of sports rather than just one sport.  You can allocate the capital cost of printing presses, salaries of card designers and general overhead across print runs for multiple sports year round.  For a market as small as sports cards, not being able to market baseball cards to anchor your cost structure was a fairly significant problem (footnote 2).

Anyway, the lack of an NFL license in the 1970s meant that pictures of many players would have to be close up still photos, posed shots or airbrushed action photos.  The photos would need to be airbrushed to clean off all the NFL trademarked team logos to avoid infringing upon NFL-owned properties.  While airbrushing and working around logos is common in the sports card trade, Topps position as a monopolist seemed to make them lazy in the production qualities of the 1970s cards with the pictures on the front especially suffering.  The quality of the airbrushing work was not very strong with colors often not quite matching team colors.  Also, by the late 1970s, a large number of football card pictures seemed to be close up shots of players on the sidelines staring off into space.  These were easy photos to take and did not require much airbrushing to clean up if taken at an angle where no copyrighted logos could be seen.  However, as a result, we have lots of pictures of sweaty players doing nothing.


Caption: Nick Mike-Mayer gets the almost neon green airbrush job of his Eagles helmet in his 1978 Topps card attempting to join Marvin the Martian.  “That makes me very angry.” says Marvin.

When firms are monopolists, they can provide a fairly lousy product or service and charge a high price for it without worrying about competition.  In terms of quality, the monopolist has to produce a product at a quality level that is just high enough to keep customers buying the product since sports cards are not a necessity.  Topps also expanded the size of their football sets in the 1970s, thus making any set builders buy more of their poorly designed cards.


Caption: 1978 Topps Football Cards. Stu Voigt in a posed photo still has a monstrous cowlick.  Give the guy a comb.  On the right, Joe Lavender apparently was reading a good novel on the sidelines.

The 1978 Topps football set represents the low point in picture quality in my opinion.  Now, it did not help the situation that the hair styles of the time were long hair or big afros.  This made football players all the more sweaty or unkempt.  However, we often see in Topps baseball cards from the same era, very nice posed shots of players who have big clean afros or washed hair.  Also, the baseball cards had much better use of lighting without players’ faces being in shadows.


Caption: 1978 Topps Football Cards. Ron Saul and Oliver Davis stare aimlessly off into space.  For some reason, the top of Davis' head has been cropped off.  Apparently, he has too much hair.  Love those sideburns!

Why Topps 1970s baseball cards were so much better than football cards in production values is possibly puzzling since Topps was a monopolist in both products.  One explanation might be that because Topps had a license that paid MLB with royalties that the baseball league gave Topps greater access to players or possibly even demanded better quality.  The NFL had no direct financial stake in Topps' 1970s products, so football teams may have been less accommodating.  Another possible explanation might be that Topps didn’t spend much on the photos because of the size of the market for football cards did not make it cost effective.  A third possible explanation would be that in the late 1970s that Topps card designs deteriorated in general across all sports and that football deteriorated more quickly because of lesser attention by Topps.

In the early 1980s, Topps’ design and photo quality in football cards became much better.  In 1981, Topps introduced a subset of cards in their football set called Super Action cards that had very nice photos of game action.  In 1982, they signed a license with NFL properties and could shows players in their uniforms without airbrushing out team logos.  This made both action and sideline photos easier because the photographer did not have to worry about capturing “too much logo” in any shot that would have to be subsequently airbrushed out.

 End Note

Like all other posts, please feel free to make comments.  I review all comments before they are posted in order to reduce spam and keep things on topic.  Also, it may take me a few days to review comments.



Footnotes



2. Additional evidence of the economies of scale theory would be the short-lived tenures of both Fleer and the Philadelphia Gum Company in the football card market in the 1960s.  Fleer produced cards from 1960 to 1963 for the upstart American Football League (AFL) with Topps having the NFL contract.  When Fleer was sued by Topps in 1963 for beginning MLB baseball card production (and had to stop producing cards after printing their first 66 card series), they did not seem to pursue aggressive renewal of their AFL rights.  I suspect that being denied entry into baseball card market limited the attractiveness of making football cards.  Surprisingly, Philadelphia Gum Company backroom-dealed Topps to get sole NFLPA rights in 1964, which sent Topps scrambling for the AFL players’ rights, which had previously belonged to Fleer.  Philadelphia Gum Company exited with sort of a whimper after the AFL and NFL merged and the NFLPA awarded Topps sole rights to NFL players’ images in starting in 1968.  There is no evidence that Philadelphia aggressively tried to outbid Topps, so I suspect that producing football cards alone was marginal economically (see: http://www.psacard.com/Articles/ArticleView/5019/collecting-the-1966-philadelphia-football-card-set for more on Philadelphia cards from the 1960s and discussion of these contract issues.)